Syck · A product company
Syck
Est. 2008 · Product Company

We spent 18 years building for everyone else.
Now we build for ourselves.

Syck started in 2008 as a design and web studio. For two decades we grew to build brands, websites, and commercials for all our clientele. These days, that craft goes into software of our own.

See what we're building 
2008 → NOW
2008
THE STUDIO

We opened as an independent design, web, and video studio. Brand systems, websites, film, for clients who wanted them done right.

2016
THE FIRST PRODUCT

We shipped Mightypaw, an iOS game, the first thing we ever built and owned outright. It changed what we wanted to be.

NOW
THE PRODUCT ERA

We stopped renting out our craft and started investing in it. Today we build and run our own software, one product at a time, all the way through.

NOW
Reperform dashboard
Reperform net income bridge
NOW
reperform

AI-powered reporting for finance and accounting professionals. Reperform re-runs the numbers independently, the way an auditor would, and turns your general ledger data into reports you can stand behind.

reperform.finance →
EVERY FIGURE TRACED TO SOURCE
BUILT BY
Syck
HOW WE WORK
01
A single sheet of paper.

Depth over portfolio. We don't spread ourselves thin. We pick one problem worth owning and go all the way in: design, engineering, product, and go-to-market under one roof.

02
Folded carefully, by hand.

Craft is the moat. 18 years of brand, product, and web work taught us which folds matter, so we don't hand those off.

03
It flies by itself.

Built to stand alone. We stay with a product until it can fly on its own.

THE STUDIO YEARS
2008-{{ studioEndYear }}

Before we built our own, we built for others: brand identities, websites, and film for startups, entertainment, and service businesses. That work paid for everything we do now, and taught us how to do it.

See what we're building.
REPERFORM.FINANCE →